Thursday, September 17, 2009
Last Post
I figured that I had issues with Steve's rig. I put on the ikFk control switch, but it wasn't working fine. During my stress-testing, I was doing a simple animation of the arm which required me to switch from ik to fk and back. However, even after keyframing, the arm would 'snap' back to its previous position and orientation when I tried to switch. I don't know why that happened. So I had to remove the switch.
I also tried putting on some blendshapes, but I ran into issues again. Apparently after looking up the problem, I realized that I had my inputs in the wrong order, so I had to switch them. But by then, things were pretty much screwed up, so again I had to remove the blendshapes.
I figured I had no time to do UVs or texturing, hence I moved onto animation then, during which Maya crashed numerous amounts of time. Well, I managed to do a few shots, but pretty much unpolished.
Wednesday, September 16, 2009
Steve Model + Rig (no weight paints)
Also, I moved onto rigging this guy. I was much faster at doing this compared to rigging Carl. I placed all the controls and the bones.
Since Steve is slightly taller than Carl, I added more bones and controls for the torso. I haven't added the squash and stretch to the arms as yet - would be doing so now.
Till then...
Carl Rig Update
I modeled Carl and had him rigged up. After doing numerous rigging at work and at my internship at GAMBIT, I feel I'm finally starting to get the hold of weight painting through component editor.
I decided to rig this guy differently to give me more control. All in all, I was trying to avoid the use of IKs for his spine because I want a lot of control over the way his body bends, especially since he has a lot of mass in the middle. Also, I plant to have an ik/fk switch to give maximum control over the animation.
I also implied my squash and stretch script that I had researched into before I left for internship. It works fine for the hand, I can't seem to get it right for the legs. Also, I don't quite no yet on how to set up a switch to turn on/off the squash and stretch attribute. Need to find that out too if time permits.
And here's a stress test. The controls are not yet properly parented to each other, but overall, the rig works fine. No distortions or anything of that sort.
Now, I'll probably start to model Steve and have him rigged before I model my kitchen set and start animating.
Thursday, May 7, 2009
Squash and Stretch - Testing Stage
Thursday, April 30, 2009
My Absolutely "Beautiful" Drawings
Tuesday, April 28, 2009
Irritating Storyboards
Monday, April 27, 2009
Style & Technique
Sunday, April 26, 2009
Story Progression
Saturday, April 25, 2009
The 10 Questions
So, I've finally decided to write about these ten questions, but before that, let me explain my story again:
"GILLIAM, La. – A sheriff's deputy said a 54-year-old man stabbed his 63-year-old brother during an argument in their kitchen over a can of pork and beans. Sheriff's spokeswoman Cindy Chadwick said the suspect was booked Tuesday on one count of aggravated battery.
Chadwick said the brother was treated at a medical center for stab wounds in his left arm and shoulder blade.
Chadwick quoted Deputy Jairo Rivera as saying the two brothers had been drinking. Rivera said the suspect picked up a kitchen knife after his brother threw a punch at him but missed."
- Lifted from http://news.yahoo.com/s/ap/20090416/ap_on_fe_st/odd_pork_and_beans_shooting
So that's my weird story. I'm still in the process of thinking about how I should go on about telling it visually. But since I'm already late in posting this entry, I thought I'd just answer these ten questions. Of course the answers to these questions may change, but here goes:
1. Who are you telling the story for (primary audience)?
- teenagers of age eight to ten
2. What reaction do you want?
- laughter
3. Is the narrative omniscient (all seeing) or restrictive (viewed from a single perspective)?
(If the narrative is restrictive, whose viewpoint are you using?)
- omniscient
4. List the important events of the story.
- two brothers meet in the kitchen
- talk about pork and beans as it is the last can left
- they fight over it
- the younger brother stabs the elder one
5. Which aspects of the setting of the story are important (time of day… location… period of history…) and how do you intend to establish these important elements?
- time of day: 8 pm - through interior lighting
- location: Louisiana, US, kitchen - showing an American street with houses
6. What traits of the characters in your story are important and how do you intend to establish these traits?
- anger & stubbornness for both
7. In what order are the important events (step 4 above) covered? Is it a strictly linear sequence of events in time, or does the story contain any flashbacks or other interruptions to the sequence of events?
- tentative, but most probably linear
8. How does the story flow, does the pace change? Does it contain a surprise? Consider your answers to 1 and 2 above when making your response.
- pace goes at medium rate at first, then quickens as the tension builds
- yes, element of surprise is present
9. How will you use sound to help all your responses to 5-8 above?
- sound effects to help save animation time off screen
- witty dialogues to add the element of humour - tentative
10. Does your story need dialog?
- tentative
Well that's it for now. I know this is really really rough. But I'm still thinking about how I should tell the story. Since the story is so emphasized upon and that it is the most important element in filmmaking, it's better to get the story nice and straightened out first instead of making rushed decisions and finding loopholes and issues halfway down the line. Enough was learnt from P2, and I don't wish to make the same mistake this time round and screw things up.















